I created this character bust within Zbrush. With the exception of the glasses. The glasses were modeled within 3DSMax. Rendered all passes in 3DSMax using Vray materials and lighting. Composited those passes within Photoshop.
Saturday, July 19, 2014
This was done about 3 weeks ago. Render and animation for the walk cycle was done in 3DSMax. This character was made awhile ago in Zbrush. Compositing was done in After Effects.