Thursday, June 20, 2013

WIP - Braveheart Character Model

Done using 3DSmax, Sculptris, Zbrush, and Photoshop.


Gaurdian Character Concept Submitted as a Contest to the creators of Detiny the Game

All done from scratch in Photoshop. 

Batman Bust

Bust Sculpted in Sculptris, Render done in 3DSmax, Texturing done in Zbrush and Adobe Photoshop using ZappLink Script.



Game Art - Created on Personal Time

A Little Prop Scene I tossed together in an Hr. or So.  Textures done in Photoshop.  Modeling, Lighting and Rendering done in 3DSmax.
 A Dungeon I created in 3DSMax.  Textures created using Photoshop. 

Gnome Finished Still Renders and Walk Cycle: