Every now and then, it helps to practice. Practice makes perfect right? We learn new things everyday. I decided to just play around with sculptris abit at work the other day, and made this model of an alien:
Not too bad. I had fixed a lot of things along the way though, and then thought. Why not work on this sculpt and make it a portfolio piece. I went on to poly painting within sculptris, with custom brushes. This is a preview in Sculptris:
This is great and all but I got carried away with the modeling and it turns out I had over a million polys!!! Placing this model in 3DS Max made it crash always. So I turned to Zbrush for help. In Zbrush I used the decimation plugin and it worked like a charm! Preserving my UVs and bringing my model to 300,000 polys. Still a pretty huge number, but far better than a million + polygons.
With all that done, back to max. In max I applied a SSS Fast Skin shader using the UVs I had made in Sculptris. Gave my character a 3 pt. lit scene and rendered I used final gather GI and rendered. The final images were composited using Adobe Photoshop. This is the final image: