Sunday, October 3, 2010

A Look Back: The Lancelot

This was a model I had made utilizing 3DsMax, which I had later brought into Maya to be riged and animated by a partner who I was working with on a short film at the time. This 3D model came out to more than 30,000 polygons and I was finished with it in about 3 days. Since we weren't going to be using 3DsMax for texturing we just utilized Maya, which was going to be the program to render out the project. The final Image in this series is the final render of what the model was to look like.




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