Sunday, October 3, 2010
These are some of the scenes I created in the past. The 1st and 4th ones I created from photos. The rest I have created using strictly my imagination and concept artwork. The 2nd scene was done for a kids room scene in an animation short, and was meant to be colorful. The kids room scene and the last one were both done in 3dsMax, the rest were all created in Maya.
This was a model I had made utilizing 3DsMax, which I had later brought into Maya to be riged and animated by a partner who I was working with on a short film at the time. This 3D model came out to more than 30,000 polygons and I was finished with it in about 3 days. Since we weren't going to be using 3DsMax for texturing we just utilized Maya, which was going to be the program to render out the project. The final Image in this series is the final render of what the model was to look like.
Monday, September 27, 2010
These two photos I manipulated using different photo filtering effects to make it so that it seemed they were taken during the WW2 era and so that my face would look the part as well. These were done pretty quickly as Photo Manipulation is second nature to me, and these were pretty simple to do.
After I had seen the Avatar movie, I got the urge to try and make myself into one of them. This one I created by utilizing photoshop, and tools/filters, such as liquify, and blur. The paintbrush I utilized to add color on my overall complexion and minor details. I think it came out great!
Wednesday, February 10, 2010
Monday, February 1, 2010
So, about a week ago I couldn't get this idea off my head and it was about 2 am. I always wanted to create a character based off my kitteh. This time, I felt like going through with it and I am happy that I did because these renders/this model came out very good. The model in itself was a relatively simple one. I think it was the high res textures that made these renders what they are. In another day or so, I will try to take you through a general process as to how I made this. Hope you all like these, I think they came out the way I intended them to. Modeled and Textured in 3DsMax.